Unity · C# · Photon Networking

Online
Multiplayer
Game

A large-scale multiplayer prototype featuring infinite terrain generation, real-time online networking, and thousands of lines of original C# code.

Infinite World Multiplayer

Built with my brother using the Unity game engine and the Photon Networking solution, this prototype demonstrates large-scale multiplayer architecture. The game features complex procedural math to achieve infinite terrain generation, reliable real-time online networking, and a wide array of content systems.

We wrote thousands of lines of C# across dozens of scripts, integrating physics, terrain chunking, network state synchronization, and game systems design. While unpublished, the project significantly sharpened skills in programming, logical systems design, and creative problem solving.

Terrain Scale
1K+
Lines of Code
2
Developers
Unity C# Photon Networking Procedural Generation Multiplayer Architecture

// gameplay demo footage

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