Infinite World Multiplayer
Built with my brother using the Unity game engine and the Photon Networking solution, this prototype demonstrates large-scale multiplayer architecture. The game features complex procedural math to achieve infinite terrain generation, reliable real-time online networking, and a wide array of content systems.
We wrote thousands of lines of C# across dozens of scripts, integrating physics, terrain chunking, network state synchronization, and game systems design. While unpublished, the project significantly sharpened skills in programming, logical systems design, and creative problem solving.
// gameplay demo footage